![]() ![]() Player data archive not found at `E:/Develop/Immersion.Binary/Immersion_Data/data.unit圓d`, using local filesystemInitialize engine version: 2017.1.0b6 (38ec4e48ade7) ![]() PlayerConnection already initialized - listening to PlayerConnection initialized network socket : 0.0.0.0 55198 PlayerConnection initialized from E:/Develop/Immersion.Binary/Immersion_Data (debug = 0) Mono config path = 'E:/Develop/Immersion.Binary/Immersion_Data/MonoBleedingEdge/etc' Mono path = 'E:/Develop/Immersion.Binary/Immersion_Data/Managed' (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/ Line: 51)īlob: warning: 2 FS.syncfs operations in flight at once, probably just doing extra work UnityLoader.js:233 Creating WebGL 2.0 context.īlob: Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))īlob: EXT_color_buffer_float GL_EXT_color_buffer_float EXT_disjoint_timer_query_webgl2 GL_EXT_disjoint_timer_query_webgl2 EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_contextīlob: OPENGL LOG: Creating OpenGL ES 3.0 graphics device Context level Context handle 1 Read blob: loadDynamicLibrary blob: (anonymous) blob: (anonymous) blob: callRuntimeCallbacks blob: preRun blob: run blob: runCaller blob: removeRunDependency blob: applyMemoryInitializer blob: useRequest blob: UnityLoader.js:234 pre-main prep time: 9355 msĭoRun blob: run blob: runCaller blob: removeRunDependency blob: (anonymous) blob: doCallback blob: done blob: done blob: storeLocalEntry blob: (anonymous) blob: .req.onsuccess blob: blob: PlayerConnection initialized from (debug = 0)īlob: PlayerConnection disabled - listening mode not supportedīlob: Initialize engine version: 2017.1.0b6 (38ec4e48ade7) Run blob: UnityLoader.da1f3f68d9e4c7fa12541611c3cd53e0 blob: UnityLoader.js:95īlob: Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. Index.html:8 Resource interpreted as Stylesheet but transferred with MIME type text/plain: " UnityLoader.js:234 run() called, but dependencies remain, so not running ![]()
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